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new army mod!


Hero1

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yeah that's a good question tim. i have another question about the turns: what's their significance? if i use 1 turn or i use 15 turns in an attack, i don't see much difference in the outcome. what role do they play?

oh and another question: does attacking stronger and higher ranked help you in any way? cuz most of the time u lose and it doesnt seem like it helps u get better like it did in the last mod. any1 know?

Edited by WesSyde
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oh my god this game rules check this out :kekeke: :kekeke:

Your Chief of Intelligence dispatches 3 spies to attempt to sabotage 1 of reborn2reign's weapons of type Hand Axe.

Your spies are spotted inside reborn2reign's armory while they are attempting their sabotoge. In order to evade capture, your spies were forced to flee. Fortunately your spies are very sneaky, and many of them return safely ... 1 are caught, interrogated, and executed.

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check this out guys...

More Soldiers, More Money The more soldiers you have in your army determines how much money you make every 20 minutes. This means you should try to raise your number of units produced every 20 minutes, so you'll have a bigger army, which means more money.

Repair Is Cheaper With Bigger Weapons Repair cost is lower for the more expensive items. This is another reason why you want to save for the best weapon instead of the lower grade ones.

Use 15 Turns More often than not, you get the most money from full 15-turns attack.

7 -- Attack Bigger Armies More often than not, you get less money if your attacking army size (attack specialists + untrained soldiers + trained attack mercenaries + untrained mercenaries) is larger than the defending army size (defense specialists + untrained soldiers + trained attack mercenaries + untrained mercenaries).

Attackers Suffer Attacking armies tend to suffer more casualties than defending armies.

Goals Set Goals, Are you playing this for you team to reach the spot, are trying to move up rank quickly in the short term, or quickly in the long term? Do you want to keep your rank for a long time or reach it quickly.

Strategies From the Goals devise strategies: Do you want to work alone? Do you want to work as a team? Do you want to keep allies for a long time or use them as convenient? Choose your enemies: Attack those with a lot of money? Pick on weaker players? Weakon Stronger Players? Attack those on an alliance? Attack those not on an alliance? Use your attack turns regularly? Save your attack turns?

Banking The point is the way the game is now there are many ways to play. You can raise your unit production early (look under training) so you get a lot of money each turn. You can keep your unit production in the zero to 2 range so you can keep your army small by training spies and sentries and build up attack turns. You can try to save money by building up your defenses, keep your army small or spending it as much as possible. If you spend it on weapons and armor the weapons and armor can get damaged. If you spend it on spytools you will get less money back if you want to sell it so you can by weapons and armor later.

Training You can train attack soldiers, defense soldiers spies and mercenaries. It doesn’t seem like a good idea to train much more of any of these then you have weapons for them. However, you may want to train extra spies and sentries if you want to keep your army small. To check this look at your attack and defense bonus before and after training and attack soldier. For instance say you train an attack soldier and you don’t have weapons for him/her. You will notice that the amount you gain in attack bonus is less then the amount you lose in defense bonus. Thus it is a waste of money, and the only reason to do so would be to keep your rank artificially low so less people will attack you and so you can gain more money on attacks. If you want trained soldiers by trained mercenaries instead.

Sabotaging Sabotaging is the key to the middle game. Early on you want weapons so that you can take money but you may reach a point where you cannot beat the defenses of the people higher up people. If you have the right mix of covert skills, spy tools and number of spies you can catch them off guard. The best time to Sabotage is in the evening because people tend in the evening to build up there defense in the hops of protecting there money while they sleep and to be able to sell them in the morning if needed to get there next upgrade.

Don't Overproduce Each soldier/spy/sentry can only hold one weapon/tool, additional weapons/tools will not be counted...Don't overproduce weapons without the people to hold them.

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